Upcoming Tutorials
Uncategorized May 2nd, 2008Sorry guys, been busy in life again. The wife and I have been looking into buying some land, and building a house. So some good news in the real world. I have started the next tutorial, hopefully I can get that out to everyone as soon as possible; I feel a little bad for not putting it out sooner, I know that everyone is eagerly awaiting it. For now I encourage everyone to look at a new game I am working on called Charlie and the Banana in the SDL Games section. It has Entity to Map collision, as well as Entity to Entity collision already in place (though it uses OpenGL + SDL). That may provide a bit more help than the current Kizare release.
I also have a few side tutorials in the works (SDL_ttf), but they won’t be released until the collision tutorial. Sorry to keep everyone waiting (this is a hobby you know
).












May 2nd, 2008 at 10:31 pm
You shouldn’t apologise. Thanks for taking time out of your busy life to create these tutorials. They really are very good!
Looking forward to the next installment
May 3rd, 2008 at 2:23 pm
I just wanted to say i ABSOLUTLEY LOVE your tutorials! Thank you so much for taking time out of your days to put them together.
I’ve been to alot of sites, and i find they sort of post code, and ’say compile it, and play with this or that’.
They way you walk us through each step makes it refreshing and thankfully undaunting (excluding the amount of code we may have to write
) to learn some of the fundamental concepts or techniques.
I’m about to do the tic-tac-toe tutorial, and can’t wait to get started
May 13th, 2008 at 3:01 am
No worries man, as always it will be worth the wait.
May 14th, 2008 at 2:42 pm
In CApp::OnInit() for Charlie and the Banana, why do you set the GL color channel widths to 16 bits rather than 8?
May 16th, 2008 at 10:51 am
Hey guys! Sorry for being away for a while. Building a house can get really involved. Glad you all like them very much, and that you aren’t going to be sending me letter bombs or spamming me with requests. Nice to know I have a nice audience!
syndicatedragon, I am not really sure why I did that. On second thought, I’m not really helping anything by doing that, as a 24bit res would use 8 bit I believe. But whatever works I guess.