Sorry guys, been busy in life again. The wife and I have been looking into buying some land, and building a house. So some good news in the real world. I have started the next tutorial, hopefully I can get that out to everyone as soon as possible; I feel a little bad for not putting it out sooner, I know that everyone is eagerly awaiting it. For now I encourage everyone to look at a new game I am working on called
Charlie and the Banana in the SDL Games section. It has Entity to Map collision, as well as Entity to Entity collision already in place (though it uses OpenGL + SDL). That may provide a bit more help than the current Kizare release.
I also have a few side tutorials in the works (SDL_ttf), but they won't be released until the collision tutorial. Sorry to keep everyone waiting (this is a hobby you know ;) ).
syndicatedragon, I am not really sure why I did that. On second thought, I'm not really helping anything by doing that, as a 24bit res would use 8 bit I believe. But whatever works I guess. :)
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I've been to alot of sites, and i find they sort of post code, and 'say compile it, and play with this or that'.
They way you walk us through each step makes it refreshing and thankfully undaunting (excluding the amount of code we may have to write :P) to learn some of the fundamental concepts or techniques.
I'm about to do the tic-tac-toe tutorial, and can't wait to get started :)
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