Taggidy tag tag

New Design Launched

Tim Jones    |     September 6th, 2011    |     12 comments
Here it is, the new design. There's still a few things that need fixed up, but I think most things should be good to go. Let me know if you find any issues with any area of the site. I'll be adding new features as we go, and hopefully some new tutorials.

SDLTutorials.com v2.0

Tim Jones    |     September 6th, 2011    |     9 comments
Hrm, I found this link. I wonder what it could be?


Remember folks, this is a work in development and it won't replace this site just yet. Some things are missing, not formatted right, or just don't work. So, do you like it? Hate it? Want certain nifty features?

Let me know!

Tested only on Chrome (webkit) for now. Firefox and IE9 should mostly be okay. IE8 or lower? Err, why are you using IE anyway?


Tim Jones    |     April 28th, 2011    |     3 comments
Today launches the 1st phase of a major overhaul happening at SDLTutorials.com ... Read about it here: http://forums.gamedesigncenter.org/viewtopi

Keep an eye out...

Tim Jones    |     July 20th, 2010    |     5 comments
Upgrading to WordPress 3.0 - let me know if any of you experience any issues. Thanks. Edit: Updated. Everything seem okay?

SDL Video Tutorials

Tim Jones    |     July 16th, 2010    |     19 comments
I'm just kind of throwing this idea out there - but would any of you benefit from video tutorials with me explaining things as each tutorial is coded?

Next Tutorial???

Tim Jones    |     June 16th, 2010    |     16 comments
I'm pondering over what tutorial should be next. What do you think should be next? [poll id="8"] Update: I think it's pretty obvious. I'll go f

Appcelerator Titanium

Tim Jones    |     March 26th, 2010    |     2 comments
For all you web developers out there (or people that have toyed with JavaScript / HTML / CSS / PHP), this might interest you. In the same type of clas

More Blog Like?

Tim Jones    |     March 17th, 2010    |     2 comments
Quick question for all you people out there: [poll id="5"] Edit: Alright, I'll give it a shot and see how it goes.

New WordPress Theme

Tim Jones    |     January 16th, 2010    |     4 comments
We're trying out a new wordpress theme in hopes that more content can fit on a page. In addition, I have turned on nested comments, comment pagination

First Foray into SDL/OpenGL

OpenGL handles the drawing of models in a window but it does not provide the window, or handle events; that is why SDL is required. The prime purpose of this tutorial is to set up the SDL window and events mechanism. It also sets up the OpenGL environment that uses the window, the game loop, and a rotating cube.

Huh? My Pong clone uses 100% CPU and is still slow?

Your program is being a CPU hog! In some cases, this situation can actually make your program run slowly! Your code needs to give some time back to the OS (i.e. delay or sleep).

Setting up MonoDevelop to run Tao

A new series from Stephen Jones demonstrating how to use C#, Mono, and Tao to develop SDL / OpenGL games.