SDL Tutorials

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SDL Net - Part 2

Tim Jones    |     January 7th, 2010    |     12 comments
The following user tutorial was created by Kahshoo-heem, for the purpose of expanding upon the SDLTutorials.com series, and expounding upon the use of
SDL Tutorials

SDL Net - Part 1

Tim Jones    |     January 7th, 2010    |     6 comments
The following user tutorial was created by Kahshoo-heem, for the purpose of expanding upon the SDLTutorials.com series, and expounding upon the use of
SDL Tutorials

SDL Collision Events

Tim Jones    |     August 4th, 2009    |     94 comments
Finally! The next tutorial. This is the 2nd part to the SDL Collision tutorial. We'll be looking at collision events, the part we left unfinished in t
SDL Tutorials

SDL Collision

Tim Jones    |     October 31st, 2008    |     178 comments
If you are still trying to catch your breath from the last tutorial, I recommend you sit down, because this next tutorial won't be any nicer. In this
SDL Tutorials

SDL Scale Surface

Tim Jones    |     July 15th, 2008    |     16 comments
The following user tutorial was created by Mod J., for the purpose of expanding upon the SDLTutorials.com series, and expounding upon the use of SDL.
SDL Tutorials

SDL Sokoban

Tim Jones    |     June 9th, 2008    |     6 comments
The following user tutorial was created by Arseniy B., for the purpose of expanding upon the SDLTutorials.com series, and expounding upon the use of S
SDL Tutorials

SDL SoundBank

Tim Jones    |     April 11th, 2008    |     25 comments
In this side tutorial we are going to be adding a soundbank that will load all of our sounds, and then we call play them via an ID whenever we want. T
SDL Tutorials

SDL Maps

Tim Jones    |     March 15th, 2008    |     208 comments
As I stated in the last lesson, we're going to be looking at making a Map class that will be tile based. In addition to the maps, we'll be creating Ar
SDL Tutorials

SDL Image

Tim Jones    |     March 14th, 2008    |     77 comments
This side tutorial is rather simple, short, and sweet. I am going to show you how to stop using those pesky bitmap (BMP) files that are too big and do
SDL Tutorials

SDL Entities

Tim Jones    |     February 22nd, 2008    |     182 comments
In this new tutorial, as I had promised before, we are going to take our hand at creating entities. Entities, for all gaming purposes, are anything th
SDL Tutorials
RECENT TUTORIALS

First Foray into SDL/OpenGL

OpenGL handles the drawing of models in a window but it does not provide the window, or handle events; that is why SDL is required. The prime purpose of this tutorial is to set up the SDL window and events mechanism. It also sets up the OpenGL environment that uses the window, the game loop, and a rotating cube.

Huh? My Pong clone uses 100% CPU and is still slow?

Your program is being a CPU hog! In some cases, this situation can actually make your program run slowly! Your code needs to give some time back to the OS (i.e. delay or sleep).

Setting up MonoDevelop to run Tao

A new series from Stephen Jones demonstrating how to use C#, Mono, and Tao to develop SDL / OpenGL games.
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