SDL Announcements

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SDL now uses Mercurial

Tim Jones    |     April 12th, 2010    |     0 comments
SDL source repository has now been switched over to use Mercurial! If you don't use Mercurial and never want to, don'
SDL Announcements

Megaman said what?

Tim Jones    |     March 30th, 2010    |     7 comments
On a more serious note, I am starting to research more and more about SDL 1.3 - and I think all of you should too. If you aren't familiar with
SDL Announcements

Google Summer of Code 2010

Tim Jones    |     March 22nd, 2010    |     0 comments
Official SDL Announcement: That's right, we're back again for Google Summer of Code 2010! Thanks to Google and the great students we've had, we'
SDL Announcements

SDL 1.12.14 Released

Tim Jones    |     October 20th, 2009    |     0 comments
Welcome to the last planned release for SDL 1.2! This release is intended to clean up the bug list for SDL
SDL Announcements

SDL 1.3

Tim Jones    |     January 2nd, 2009    |     3 comments
It seems there has been a lot of improvement with SDL lately, and that it is nearing its next major release. Here's an announcement made by Sam Lantin
SDL Announcements

First Foray into SDL/OpenGL

OpenGL handles the drawing of models in a window but it does not provide the window, or handle events; that is why SDL is required. The prime purpose of this tutorial is to set up the SDL window and events mechanism. It also sets up the OpenGL environment that uses the window, the game loop, and a rotating cube.

Huh? My Pong clone uses 100% CPU and is still slow?

Your program is being a CPU hog! In some cases, this situation can actually make your program run slowly! Your code needs to give some time back to the OS (i.e. delay or sleep).

Setting up MonoDevelop to run Tao

A new series from Stephen Jones demonstrating how to use C#, Mono, and Tao to develop SDL / OpenGL games.