SDL Announcements

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SDL 1.2.15

Tim Jones    |     January 23rd, 2012    |     3 comments
Some updates to SDL came out last week. Official announcements past the break.
SDL Announcements
Announcements

SDL 1.3 licensing terms

Tim Jones    |     April 7th, 2011    |     7 comments
Post made by Sam on the SDL Forums: Going forward SDL 1.3 will be under licensing terms that are compatible with open source and commercial pro
SDL Announcements

Official SDL Announcment: Testimonials?

Tim Jones    |     February 14th, 2011    |     6 comments
We're working on the new Galaxy Gameworks website, showing off SDL as an awesome product. If you've used SDL and like it, could you write a quick b
SDL Announcements

SDL getting all social networky

Tim Jones    |     February 8th, 2011    |     1 comment
If you guys haven't noticed, Sam L. has had a lot more free time lately and has been updating his Facebook / Twitter accounts regularly (Twitter is ba
SDL Announcements

Presenting the GSoC "work complete" snapshot!

Tim Jones    |     September 20th, 2010    |     0 comments
Thanks to all the great work from the students in this year's Google Summer of Code, I present to you the "work complete" snapshot! http://www.libsdl
SDL Announcements

SDL_ttf 2.0.10 RELEASED!

Tim Jones    |     July 9th, 2010    |     2 comments
Official SDL announcment: Announcing the latest release of SDL_ttf! http://www.libsdl.org/projects/SDL_ttf/ CHANGES:  * Find the Unicode or s
SDL Announcements

Welcome to GSoC 2010!

Tim Jones    |     May 1st, 2010    |     0 comments
Official SDL Announcement: We had some amazing applicants for this year's Google Summer of Code, and I would like to thank everyone who applied. I
SDL Announcements

SDL now uses Mercurial

Tim Jones    |     April 12th, 2010    |     0 comments
SDL source repository has now been switched over to use Mercurial! http://www.libsdl.org/hg.php If you don't use Mercurial and never want to, don'
SDL Announcements

Megaman said what?

Tim Jones    |     March 30th, 2010    |     7 comments
On a more serious note, I am starting to research more and more about SDL 1.3 - and I think all of you should too. If you aren't familiar with
SDL Announcements

Google Summer of Code 2010

Tim Jones    |     March 22nd, 2010    |     0 comments
Official SDL Announcement: That's right, we're back again for Google Summer of Code 2010! Thanks to Google and the great students we've had, we'
SDL Announcements
RECENT TUTORIALS

First Foray into SDL/OpenGL

OpenGL handles the drawing of models in a window but it does not provide the window, or handle events; that is why SDL is required. The prime purpose of this tutorial is to set up the SDL window and events mechanism. It also sets up the OpenGL environment that uses the window, the game loop, and a rotating cube.

Huh? My Pong clone uses 100% CPU and is still slow?

Your program is being a CPU hog! In some cases, this situation can actually make your program run slowly! Your code needs to give some time back to the OS (i.e. delay or sleep).

Setting up MonoDevelop to run Tao

A new series from Stephen Jones demonstrating how to use C#, Mono, and Tao to develop SDL / OpenGL games.
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