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Game Design Center is Open

Tim Jones    |     October 20th, 2011    |     0 comments
Hey everybody, today Mike and I are launching a new website to help you all out with game design! Who is Mike? Mike is an awesome co-worker of mine that has studied game design for years, taught it, and now wants to help the internet community. Hopefully this new site will be useful resource for all your game developers out there.

You can check out more details here

Top Gaming Resource Sites

Tim Jones    |     May 5th, 2010    |     4 comments
A lot of you out there are working on the next "big" game. Often, you'll find yourself without the necessary resources to finish your game. Usually th

Contest - Resources

Tim Jones    |     June 11th, 2009    |     0 comments
As a helpful gesture to all you out there that may need some resources (sounds, music, art), visit the link below:

First Foray into SDL/OpenGL

OpenGL handles the drawing of models in a window but it does not provide the window, or handle events; that is why SDL is required. The prime purpose of this tutorial is to set up the SDL window and events mechanism. It also sets up the OpenGL environment that uses the window, the game loop, and a rotating cube.

Huh? My Pong clone uses 100% CPU and is still slow?

Your program is being a CPU hog! In some cases, this situation can actually make your program run slowly! Your code needs to give some time back to the OS (i.e. delay or sleep).

Setting up MonoDevelop to run Tao

A new series from Stephen Jones demonstrating how to use C#, Mono, and Tao to develop SDL / OpenGL games.