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Car Contest - An Update

Tim Jones    |     October 5th, 2010    |     16 comments
So, how is everyone doing with their projects? Do you think you can meet the deadline? Are you having fun? Are there any challenges you have come acro

Car Contest

Tim Jones    |     August 28th, 2010    |     15 comments
Here we go! The Goal: Make Top-Down Car Racing Game The Inspiration: Micromachines, GTA 2 The Rules: This contest is open to all game developers,

2010 Fall Contest Start Soon

Tim Jones    |     August 24th, 2010    |     18 comments
Okay, okay, I know. I fell off the face of the planet for the last 4 weeks or so. Sorry. To get things rolling along again, I want to narrow down what

Contest Ideas Needed

Tim Jones    |     July 16th, 2010    |     19 comments
The new tutorials are well under way (I've decided to make a side-tutorial for game states, but it's tightly integrated into the space shooter tutoria

And the Tetris Contest winner is...

Tim Jones    |     May 22nd, 2010    |     3 comments
Bloc! Download Congratulations! I encourage all of you to continue working on your projects, and polish them up. Regarding the winner, I

Tetris Contest - Your Turn

Tim Jones    |     May 12th, 2010    |     19 comments
Alright everyone, it's your turn to take a look at the contest entries and let me know what you think. Vote for the one you like best, and let us know

Tetris Contest - Reviewing…

Tim Jones    |     May 1st, 2010    |     3 comments
So, for the next few days or so I'll be reviewing the entries. I'll put some quick videos together, executables (for people to test), and a poll for a

Tetris Contest - Down to the wire...

Tim Jones    |     April 30th, 2010    |     3 comments
Time is almost up, you have about 8 hours left. My timezone, again, is UTC -5.

Tetris Contest - Less than 48 hours left

Tim Jones    |     April 29th, 2010    |     6 comments
So, how is everyone doing? Are you going to finish in time? Not a whole lot of activity in the forums this time around, just 1 person (but there's bee

Tetris Clone Contest - 2 weeks Left

Tim Jones    |     April 16th, 2010    |     4 comments
So, how is everybody doing on the contest? Did you give up already? If you have, I encourage you to get back in it - push through! If you haven't star

First Foray into SDL/OpenGL

OpenGL handles the drawing of models in a window but it does not provide the window, or handle events; that is why SDL is required. The prime purpose of this tutorial is to set up the SDL window and events mechanism. It also sets up the OpenGL environment that uses the window, the game loop, and a rotating cube.

Huh? My Pong clone uses 100% CPU and is still slow?

Your program is being a CPU hog! In some cases, this situation can actually make your program run slowly! Your code needs to give some time back to the OS (i.e. delay or sleep).

Setting up MonoDevelop to run Tao

A new series from Stephen Jones demonstrating how to use C#, Mono, and Tao to develop SDL / OpenGL games.