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	<title>Comments on: Still here</title>
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	<description>SDL Tutorials - Game Tutorials - Programming Tutorials</description>
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		<title>By: Tim Jones</title>
		<link>http://www.sdltutorials.com/still-here/comment-page-1/#comment-143</link>
		<dc:creator>Tim Jones</dc:creator>
		<pubDate>Fri, 14 Mar 2008 23:36:19 +0000</pubDate>
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		<description>Hi Spencer, welcome to the game programming world! Don&#039;t hesitate to ask any questions if you need help. 

I appreciate your feedback, it&#039;s nice to know that people are getting good use out of these tutorials. I hope the best of luck with your Tetris clone! Don&#039;t fret about collision detection though, as that will be coming up very soon. The difference my site will have is actual integration of collision detection with entities and maps, which examples for that are often hard to find.</description>
		<content:encoded><![CDATA[<p>Hi Spencer, welcome to the game programming world! Don&#8217;t hesitate to ask any questions if you need help. </p>
<p>I appreciate your feedback, it&#8217;s nice to know that people are getting good use out of these tutorials. I hope the best of luck with your Tetris clone! Don&#8217;t fret about collision detection though, as that will be coming up very soon. The difference my site will have is actual integration of collision detection with entities and maps, which examples for that are often hard to find.</p>
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		<title>By: Spencer</title>
		<link>http://www.sdltutorials.com/still-here/comment-page-1/#comment-142</link>
		<dc:creator>Spencer</dc:creator>
		<pubDate>Fri, 14 Mar 2008 21:19:22 +0000</pubDate>
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		<description>Hey, I just recently picked up game programming as a hobby, so I&#039;m a severe newbie. I do, however, have long experience with programming (starting with QBasic in...erm...2000? Okay, so almost half my 18 years of existance) so I know my way around.

I&#039;ve looked at some other tutorials, and have to commend you on the approach you use here: clean, organized, object-oriented, and with explanations every step of the way.

Just thought I&#039;d shout out on that regard. I&#039;m currently building from the engine up to the Entities tutorial to work up to my first project: the oh-so-cliched Tetris clone.

One major point I recommend covering (since, sadly, I had to search elsewhere) is collision detection.</description>
		<content:encoded><![CDATA[<p>Hey, I just recently picked up game programming as a hobby, so I&#8217;m a severe newbie. I do, however, have long experience with programming (starting with QBasic in&#8230;erm&#8230;2000? Okay, so almost half my 18 years of existance) so I know my way around.</p>
<p>I&#8217;ve looked at some other tutorials, and have to commend you on the approach you use here: clean, organized, object-oriented, and with explanations every step of the way.</p>
<p>Just thought I&#8217;d shout out on that regard. I&#8217;m currently building from the engine up to the Entities tutorial to work up to my first project: the oh-so-cliched Tetris clone.</p>
<p>One major point I recommend covering (since, sadly, I had to search elsewhere) is collision detection.</p>
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