Still here
Uncategorized March 13th, 2008It’s been a while since my last post, but you can notice by my comments that I am still very much alive. I’ve been working on the next tutorial, which I hope to get on here soon. A few things have taken priority, such as my wife working as a Nurse now and my having to take care of the baby in my spare time. Also, spending time with the family when I can is a must. So I use the spare moments when I am at work to add to tutorials (or make new ones), and check comments on here. Traffic has been steadily increasing lately, and it’s a little exciting, I am just wondering why there are only a handful of people posting comments? All comments are welcome, and ports are also welcome as well! I am sure there are a few people out that use pygame and such, that would love these tutorials.
Also, I am very much open to suggestions on direction to this site. Though I am following a framework in an incremental manner, I may start having side-tutorials that explain specific subjects (such as using SDL_image, SDL_mixer, and other additional libraries).












March 14th, 2008 at 4:19 pm
Hey, I just recently picked up game programming as a hobby, so I’m a severe newbie. I do, however, have long experience with programming (starting with QBasic in…erm…2000? Okay, so almost half my 18 years of existance) so I know my way around.
I’ve looked at some other tutorials, and have to commend you on the approach you use here: clean, organized, object-oriented, and with explanations every step of the way.
Just thought I’d shout out on that regard. I’m currently building from the engine up to the Entities tutorial to work up to my first project: the oh-so-cliched Tetris clone.
One major point I recommend covering (since, sadly, I had to search elsewhere) is collision detection.
March 14th, 2008 at 6:36 pm
Hi Spencer, welcome to the game programming world! Don’t hesitate to ask any questions if you need help.
I appreciate your feedback, it’s nice to know that people are getting good use out of these tutorials. I hope the best of luck with your Tetris clone! Don’t fret about collision detection though, as that will be coming up very soon. The difference my site will have is actual integration of collision detection with entities and maps, which examples for that are often hard to find.