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	<title>Comments on: SDL Collision Events</title>
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	<link>http://www.sdltutorials.com/sdl-collision-events/</link>
	<description>SDL Tutorials - Game Tutorials - Programming Tutorials</description>
	<lastBuildDate>Wed, 28 Jul 2010 14:45:55 +0000</lastBuildDate>
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	<item>
		<title>By: Eric</title>
		<link>http://www.sdltutorials.com/sdl-collision-events/comment-page-3/#comment-9914</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Tue, 27 Jul 2010 16:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.sdltutorials.com/?p=119#comment-9914</guid>
		<description>Also, what is the CEntity::OnCollision inside CEntity.cpp supposed to do, mine is just empty and it&#039;s giving me an error saying it must return a value(it is declared as virtual)</description>
		<content:encoded><![CDATA[<p>Also, what is the CEntity::OnCollision inside CEntity.cpp supposed to do, mine is just empty and it&#8217;s giving me an error saying it must return a value(it is declared as virtual)</p>
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	</item>
	<item>
		<title>By: Eric</title>
		<link>http://www.sdltutorials.com/sdl-collision-events/comment-page-3/#comment-9912</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Tue, 27 Jul 2010 16:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.sdltutorials.com/?p=119#comment-9912</guid>
		<description>A quick question: In the first code block, is it supposed to be &quot;std::vector CEntityCol::EntityColList;&quot;

instead of &quot;std::vector CEntityCol::EntityColList;&quot;
because im getting an error saying &quot;Argument list for class template std::vector is missing&quot;</description>
		<content:encoded><![CDATA[<p>A quick question: In the first code block, is it supposed to be &#8220;std::vector CEntityCol::EntityColList;&#8221;</p>
<p>instead of &#8220;std::vector CEntityCol::EntityColList;&#8221;<br />
because im getting an error saying &#8220;Argument list for class template std::vector is missing&#8221;</p>
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	</item>
	<item>
		<title>By: Tim Jones</title>
		<link>http://www.sdltutorials.com/sdl-collision-events/comment-page-2/#comment-9907</link>
		<dc:creator>Tim Jones</dc:creator>
		<pubDate>Tue, 27 Jul 2010 12:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sdltutorials.com/?p=119#comment-9907</guid>
		<description>On a roll with the comments. :)

A book (or book compilation like I hinted at above) is definitely an option. I&#039;m currently looking into some other options regarding the future of SDLtutorials.com - which if it works out, will help everyone.</description>
		<content:encoded><![CDATA[<p>On a roll with the comments. <img src='http://www.sdltutorials.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>A book (or book compilation like I hinted at above) is definitely an option. I&#8217;m currently looking into some other options regarding the future of SDLtutorials.com &#8211; which if it works out, will help everyone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric</title>
		<link>http://www.sdltutorials.com/sdl-collision-events/comment-page-2/#comment-9888</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Mon, 26 Jul 2010 22:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.sdltutorials.com/?p=119#comment-9888</guid>
		<description>I agree with Andrius, you really should write a book. With today&#039;s distribution channels there is a good chance for delicious profit. Plus, your tutorials are much clearer and understandable than most books I&#039;ve read about game programming. That way we can have a more tangible form for the lessons and snippets.</description>
		<content:encoded><![CDATA[<p>I agree with Andrius, you really should write a book. With today&#8217;s distribution channels there is a good chance for delicious profit. Plus, your tutorials are much clearer and understandable than most books I&#8217;ve read about game programming. That way we can have a more tangible form for the lessons and snippets.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Jones</title>
		<link>http://www.sdltutorials.com/sdl-collision-events/comment-page-3/#comment-8978</link>
		<dc:creator>Tim Jones</dc:creator>
		<pubDate>Thu, 17 Jun 2010 11:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.sdltutorials.com/?p=119#comment-8978</guid>
		<description>Thank you for the compliments everyone!</description>
		<content:encoded><![CDATA[<p>Thank you for the compliments everyone!</p>
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	</item>
	<item>
		<title>By: Kweiko</title>
		<link>http://www.sdltutorials.com/sdl-collision-events/comment-page-2/#comment-8950</link>
		<dc:creator>Kweiko</dc:creator>
		<pubDate>Tue, 15 Jun 2010 19:15:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sdltutorials.com/?p=119#comment-8950</guid>
		<description>Hello I just finished the tutorial! Thak you very much for all the parts and thank you for sharing this, you&#039;re amazing, God bless you!</description>
		<content:encoded><![CDATA[<p>Hello I just finished the tutorial! Thak you very much for all the parts and thank you for sharing this, you&#8217;re amazing, God bless you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NecroDattophilliac</title>
		<link>http://www.sdltutorials.com/sdl-collision-events/comment-page-2/#comment-7956</link>
		<dc:creator>NecroDattophilliac</dc:creator>
		<pubDate>Wed, 05 May 2010 23:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.sdltutorials.com/?p=119#comment-7956</guid>
		<description>Just finished these tutorials and I am addicted. Tim, please continue to part 3 in this soon cause I need my &#039;fix&#039;.</description>
		<content:encoded><![CDATA[<p>Just finished these tutorials and I am addicted. Tim, please continue to part 3 in this soon cause I need my &#8216;fix&#8217;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZachR</title>
		<link>http://www.sdltutorials.com/sdl-collision-events/comment-page-2/#comment-7643</link>
		<dc:creator>ZachR</dc:creator>
		<pubDate>Sun, 18 Apr 2010 15:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.sdltutorials.com/?p=119#comment-7643</guid>
		<description>Hey, Tim!

I really wanted to thank you for writing these tutorials, and I really hope you to continue to do so.

You have helped me find an amazing OO design using SDL that not many tutorials have to offer.

Big thanks my friend!

-
ZachR.</description>
		<content:encoded><![CDATA[<p>Hey, Tim!</p>
<p>I really wanted to thank you for writing these tutorials, and I really hope you to continue to do so.</p>
<p>You have helped me find an amazing OO design using SDL that not many tutorials have to offer.</p>
<p>Big thanks my friend!</p>
<p>-<br />
ZachR.</p>
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	</item>
	<item>
		<title>By: Jimmy</title>
		<link>http://www.sdltutorials.com/sdl-collision-events/comment-page-2/#comment-6979</link>
		<dc:creator>Jimmy</dc:creator>
		<pubDate>Tue, 16 Mar 2010 15:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.sdltutorials.com/?p=119#comment-6979</guid>
		<description>Love these! Keep em coming.</description>
		<content:encoded><![CDATA[<p>Love these! Keep em coming.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LukeF</title>
		<link>http://www.sdltutorials.com/sdl-collision-events/comment-page-2/#comment-5640</link>
		<dc:creator>LukeF</dc:creator>
		<pubDate>Tue, 01 Dec 2009 23:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.sdltutorials.com/?p=119#comment-5640</guid>
		<description>Great tutorials I have learned a ton from them and the best part is the usage of oo programming which few other tutorials do, I hope you will continue your tutorials thanks for your time and effort</description>
		<content:encoded><![CDATA[<p>Great tutorials I have learned a ton from them and the best part is the usage of oo programming which few other tutorials do, I hope you will continue your tutorials thanks for your time and effort</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xFlasH</title>
		<link>http://www.sdltutorials.com/sdl-collision-events/comment-page-2/#comment-5195</link>
		<dc:creator>xFlasH</dc:creator>
		<pubDate>Fri, 30 Oct 2009 08:19:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.sdltutorials.com/?p=119#comment-5195</guid>
		<description>Hi Tim,

There are a lot of tuts for SDL on web, but only a few are object oriented and so well explained! 
Very great job ! 

Have you plan to write other tuts on it? 

Thanks a lot.</description>
		<content:encoded><![CDATA[<p>Hi Tim,</p>
<p>There are a lot of tuts for SDL on web, but only a few are object oriented and so well explained!<br />
Very great job ! </p>
<p>Have you plan to write other tuts on it? </p>
<p>Thanks a lot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Jones</title>
		<link>http://www.sdltutorials.com/sdl-collision-events/comment-page-2/#comment-5178</link>
		<dc:creator>Tim Jones</dc:creator>
		<pubDate>Wed, 28 Oct 2009 16:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.sdltutorials.com/?p=119#comment-5178</guid>
		<description>Andrius,
Thanks! I currently have no plans to write a book, but I have thought about a &quot;book compilation&quot; before when I am satisfied with the tutorial series here.</description>
		<content:encoded><![CDATA[<p>Andrius,<br />
Thanks! I currently have no plans to write a book, but I have thought about a &#8220;book compilation&#8221; before when I am satisfied with the tutorial series here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrius Bartulis</title>
		<link>http://www.sdltutorials.com/sdl-collision-events/comment-page-2/#comment-5177</link>
		<dc:creator>Andrius Bartulis</dc:creator>
		<pubDate>Wed, 28 Oct 2009 16:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.sdltutorials.com/?p=119#comment-5177</guid>
		<description>Hey Tim,
Thanks ALOT for your awsome tutorials on SDL (and good OO programming style). Your tutorials are even more clearer and usefull than printed SDL books (&quot;Focus on SDL&quot; and &quot;Programming Linux games&quot;). Once again, very good and motivating work, keep it up.
By the way, are you, by any chance, planning to write a BOOK on C++ or SDL game programming?

Respect+++</description>
		<content:encoded><![CDATA[<p>Hey Tim,<br />
Thanks ALOT for your awsome tutorials on SDL (and good OO programming style). Your tutorials are even more clearer and usefull than printed SDL books (&#8220;Focus on SDL&#8221; and &#8220;Programming Linux games&#8221;). Once again, very good and motivating work, keep it up.<br />
By the way, are you, by any chance, planning to write a BOOK on C++ or SDL game programming?</p>
<p>Respect+++</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mrj</title>
		<link>http://www.sdltutorials.com/sdl-collision-events/comment-page-2/#comment-5123</link>
		<dc:creator>mrj</dc:creator>
		<pubDate>Fri, 23 Oct 2009 11:12:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.sdltutorials.com/?p=119#comment-5123</guid>
		<description>loving the tutes so far. they&#039;re great. i&#039;m working on figuring a way to keep the map from going &quot;off&quot;. what i mean by that is, the camera is focused on the target, yes, but in case the target is in the top left/top right/bottom left/bottom right areas, the camera doesn&#039;t go off into black spaces. a few of the attempts i did had some funny results, like when i was moving the collisions but not the sprites on screen... when i get the solution i&#039;ll leave it here.</description>
		<content:encoded><![CDATA[<p>loving the tutes so far. they&#8217;re great. i&#8217;m working on figuring a way to keep the map from going &#8220;off&#8221;. what i mean by that is, the camera is focused on the target, yes, but in case the target is in the top left/top right/bottom left/bottom right areas, the camera doesn&#8217;t go off into black spaces. a few of the attempts i did had some funny results, like when i was moving the collisions but not the sprites on screen&#8230; when i get the solution i&#8217;ll leave it here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Jones</title>
		<link>http://www.sdltutorials.com/sdl-collision-events/comment-page-2/#comment-5088</link>
		<dc:creator>Tim Jones</dc:creator>
		<pubDate>Mon, 19 Oct 2009 01:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.sdltutorials.com/?p=119#comment-5088</guid>
		<description>Audrius,
Not sure how I missed your comment. Thanks for the compliments!</description>
		<content:encoded><![CDATA[<p>Audrius,<br />
Not sure how I missed your comment. Thanks for the compliments!</p>
]]></content:encoded>
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