Some updates to SDL came out last week. Official announcements below.


SDL 1.2.15 Release Notes

SDL 1.2.15 is a minor bug fix release.
http://www.libsdl.org/download-1.2.php

General Notes
* Fixed assembly register clobbering in CPU info routines
* Fixed memory stomp when using stretch blit on large images
* Fixed pixel corruption with overlapping blits
* SDL_JOYSTICK_DEVICE can be a colon separated list of joystick devices
* Disabled MMX blitters since they don't compile on modern compilers

Unix Notes
* Fixed crash in joystick code on newer Linux kernels
* Fixed channel swizzling for ALSA target with 6-channel output
* Use the OpenGL GLX_EXT_swap_control extension if available
* XRandR support is disabled by default because it causes desktop reconfiguring. It can be enabled with the SDL_VIDEO_X11_XRANDR=1 environment variable, or by applying this patch: http://hg.libsdl.org/SDL/raw-rev/8ec3036098df

Windows Notes
* Fixed SDL_GL_ACCELERATED_VISUAL handling
* Fixed application state handling with ALT-Tab
* Fixed occasional crash handling WM_ACTIVATEAPP in Direct X code
* Fixed UTF-8 decoding of Russian characters

Mac OS X Notes
* Fixed building and running on Mac OS X 10.7 (Lion)


SDL_image 1.2.12

This is a bugfix release for SDL_image:
http://www.libsdl.org/projects/SDL_image/

CHANGES:
* Fixed regression in 1.2.11 loading 8-bit PNG images with libpng


SDL_image 1.2.11

This is a bugfix release for SDL_image:
http://www.libsdl.org/projects/SDL_image/

CHANGES:
* SDL_image is now under the zlib license
* SDL_image binaries have been built with the following libraries:
JPEG v8d
libpng 1.5.7
libwebp 0.1.3
tiff 4.0.0
zlib 1.2.5
* SDL_image framework on OSX is built for Intel 10.5 and newer,
PowerPC binaries can be built by modifying the Xcode project
* Fixed loading 8-bit PNG images on Mac OS X
* Added WEBP image support
* Fixed compiling with libpng 1.4 and 1.5
* Added Android.mk to build on the Android platform
* Fixed loading HAM6 images with stencil mask
* Fixed bug loading 15 and 16 bit BMP images

Thanks to these people and many others for their help on this release:
Mark Tucker, Thomas Klausner, Michael Bonfils


SDL_mixer 1.2.12

This is a bugfix release for SDL_mixer:
http://www.libsdl.org/projects/SDL_mixer/

CHANGES:
* SDL_mixer is now under the zlib license
* SDL_mixer binaries have been built with the following libraries:
flac 1.2.1
libmikmod 3.1.12
libogg 1.3.0
libvorbis 1.3.2
smpeg 0.4.5
* SDL_mixer framework on OSX is built for Intel 10.5 and newer,
PowerPC binaries can be built by modifying the Xcode project
* Fixed seek offset with SMPEG (was relative, should be absolute)
* Fixed memory crash loading Ogg Vorbis files on Windows
* Added an Xcode project for iOS
* Added Mix_LoadMUSType_RW() so you can tell SDL_mixer what type the music is
* Fixed looping native MIDI on Mac OS X and Windows
* Added /usr/local/share/timidity to the timidity data path
* Fixed timidity loading of some MIDI files
* Fixed dropping audio in the FLAC audio decoding
* Fixed memory leak in SDL_LoadMUS()
* Removed GPL native MIDI code for new licensing
* Fixed drums playing on MIDI channel 16 with timidity
* The music-finished hook can start a track immediately
* Added support for FluidSynth
* Added support for native MIDI on Haiku
* Added Android.mk to build on the Android platform
* Added support for libmodplug (disabled by default)

Thanks to these people and many others for their help on this release:
Egor Suvorov, James Le Cuirot, Jon Atkins, Manuel Montezelo, Nikos Chantziaras


SDL_ttf 2.0.11

This is a bugfix release for SDL_ttf:
http://www.libsdl.org/projects/SDL_ttf/

CHANGES:
* SDL_ttf is now under the zlib license
* SDL_ttf binaries have been built with the following libraries:
FreeType 2.4.8
* SDL_ttf framework on OSX is built for Intel 10.5 and newer,
PowerPC binaries can be built by modifying the Xcode project
* Improved font glyph caching for non-latin languages
* Added API to get kerning info: TTF_GetFontKerningSize()
* Added Android.mk to build on the Android platform

Due to changes in the FreeType renderer, you may want to adjust the font hinting to get the best quality for your fonts, e.g.
TTF_SetFontHinting(font, TTF_HINTING_LIGHT);

Thanks to these people and many others for their help on this release:
Erik Snoek, Peter Kosyh


SDL_ttf 2.0.11

This is a bugfix release for SDL_net:


CHANGES:
* SDL_net is now under the zlib license
* SDL_net framework on OSX is built for Intel 10.5 and newer,
PowerPC binaries can be built by modifying the Xcode project
* Added the definition for INADDR_LOOPBACK
* Added an Xcode project for iOS
* SDL_net is now under the zlib license
* Added SDLNet_UDP_SetPacketLoss() to simulate random packet loss
* Added SDLNet_GetLocalAddresses() to query local interfaces
* Removed obsolete OpenTransport code
* Added Android.mk to build on the Android platform
* Fixed to compile cleanly with g++
* Fixed the code to use socklen_t where appropriate
* Added pkg-config support
* Fixed C++ compilation with -Wold-style-cast
* Enable multicast receiving on 224.0.0.1 on Windows (already worked on UNIX)

Thanks to these people and many others for their help on this release:
C.W. Betts, Evan Nemerson, Matthew Mondor, esigra