
On a more serious note, I am starting to research more and more about SDL 1.3 - and I think all of you should too. If you aren't familiar with what SDL 1.3 is all about, here's a quick list of features that I know of:
- Full backwards compatibility with 1.2 apps (no need to rewrite your code to get it to work)
- Support for the latest version of OpenGL and OpenGL ES
- Multiple Windows
- Multiple Displays
- 2D Hardware Acceleration (OpenGL or Direct3D depending on the platform)
- Textures used instead of Surfaces (for hardware acceleration when available)
- Multiple input devices (multiple keyboards, multiple mice, etc.)
- Pressure / Tilt / Accelerometer support
- Much better Unicode support
- iPhone support
- Audio recording
- Multiple audio output streams
- 7.1 surround sound support
- SDL_main is no longer required
If you have time, check the SVN out here:
http://www.libsdl.org/svn.php (don't get the old zip file, checkout the latest trunk).
I'm looking to start covering other "devices" that SDL can run on, so look out for that. Any additional features that I am overlooking? Let me know.
I've been aching to use OpenGL for ages now, but my limited integrated graphics can't handle it (seems like most DirectX stuff works fine... But I'm an SDL fanboy =D)
So I'm biding time until either SDL 1.3 comes out, or I can afford a new computer... or both I suppose =D
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A tutorial with SDL on the DS would be sweet btw :D
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