I decided to shake things up a little bit. Today I am narrowing down the finalists to 4. First though, a big thank you and congratulations to all of you who participated in the contest. Keep on programming and continue making games. After this 2nd round, I'll be deciding the winner. Again, the community can help influence my decision. This time around I'll be putting up the source code, as I know some of you were unable to run some games. The focus is, is the code easy to compile? Does it work on multiple systems? Is the code "good code"?
ace of space or supernova would been the best for basing a tutorial off. i would definitely learn from that! :)
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Jonny D
September 24th, 2009
I finally voted! Check out the forum thread for feedback on each of the 4 finalists.
http://forums.sdltutorials.com/viewtopic.php?f=19&t=93
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Bakkon
September 23rd, 2009
Yup, I converted all of my audio to OGG using Audacity.
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Leonardo
September 23rd, 2009
Bluebeach, AFAIK, sdl_mixer is able to handle mp3 files (and ogg and a lot of other formats) :)
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bluebeach
September 23rd, 2009
wow thanks brzeti! yeh program kinda extends on tut8, you might notice a sudden difference in code style though :)
should have compressed wavs or used a different sound format (is that possible with sdl_mixer?) i didnt have time to go into detail here. also i got some cool boss music but i thought 70 megs was pushing it..
id like to comment on other peoples code, ill read up when i get a chance then post replies if i understand any of them..!
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Bakkon
September 23rd, 2009
Thanks for that feedback, brzeti. Much appreciated. :)
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Leonardo
September 23rd, 2009
Even if KAATI is plain C, I tried to maintain its code as close as possible to an object-oriented approach. Of course it cannot be perfect because of language limitations, but I tried :)
Brzeti, thank you so much for the feedback!
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brzeti
September 23rd, 2009
I skimmed through sources. All games seem to be quite portable, just write a Makefile and modify some #includes. A few thoughts.
Ace Of Space: Nice, old school gameplay, a variety of enemies, nicely structured source code. A serious contender.
KAATI: Compiles out of the box on linux - big plus. Interesting gameplay. Nicely used configuration files make code much leaner. I really like it. What a pity it is not object oriented.
Supernova: Beautiful graphics and music, also source code reminds me sdltutorials(it is even throughly commented). I would seriously consider it for a tutorial. Just remove the 50MB worth sounds directory(music is great but why wavs?)
Zallan: I love the gameplay. But the source code... ONE file containing EVERYTHING, no class declarations and functions body inside class statement. Author must be a java addict.
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brzeti
September 23rd, 2009
The primary download with Supernova binaries contains not working setup.
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brzeti
September 22nd, 2009
Hi,
in KAATI README.txt there is an information that it compiles on linux, however there is no Makefile in the archive.
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Tim Jones
September 22nd, 2009
Fixed. Thanks.
Forum Thread started here: <a href="http://forums.sdltutorials.com/viewtopic.php?f=19&t=93" rel="nofollow">http://forums.sdltutorials.com/viewtopic.php?f=19&t=93</a>
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http://forums.sdltutorials.com/viewtopic.php?f=19&t=93
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should have compressed wavs or used a different sound format (is that possible with sdl_mixer?) i didnt have time to go into detail here. also i got some cool boss music but i thought 70 megs was pushing it..
id like to comment on other peoples code, ill read up when i get a chance then post replies if i understand any of them..!
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Brzeti, thank you so much for the feedback!
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Ace Of Space: Nice, old school gameplay, a variety of enemies, nicely structured source code. A serious contender.
KAATI: Compiles out of the box on linux - big plus. Interesting gameplay. Nicely used configuration files make code much leaner. I really like it. What a pity it is not object oriented.
Supernova: Beautiful graphics and music, also source code reminds me sdltutorials(it is even throughly commented). I would seriously consider it for a tutorial. Just remove the 50MB worth sounds directory(music is great but why wavs?)
Zallan: I love the gameplay. But the source code... ONE file containing EVERYTHING, no class declarations and functions body inside class statement. Author must be a java addict.
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in KAATI README.txt there is an information that it compiles on linux, however there is no Makefile in the archive.
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Forum Thread started here: <a href="http://forums.sdltutorials.com/viewtopic.php?f=19&t=93" rel="nofollow">http://forums.sdltutorials.com/viewtopic.php?f=19&t=93</a>
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