These are being listed in alphabetical order. Because of the small number of entries I'll be putting them all up here for people to look at and voice their opinion. Which one do you think is the best?
zallan and ace of space are very fun. not sure why kaati has the most votes. i find the game play boring. the game also doesnt meet the requirement of lives and 3 weapons.
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Tim Jones
September 21st, 2009
For all you having trouble running some games, please take a look at the Round 2 post. It contains source code for you to compile it yourself.
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bluebeach
September 19th, 2009
same here cant run First Flight Planet, Labarum, and Supernova... tried on 4 pcs with redistributable. shame really because i think many people are voting blindly..
johnnd d - you can download supernova from http://www.mediafire.com/?jgygmongjmv its 50 meg mind (didnt compress the wav files!)
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Jonny D
September 18th, 2009
According to Dependency Walker, I needed msjava.dll and msvcp90d.dll. The problem, then, is that msvcp90d.dll is a debug version, not a redistributable. Can you post a non-debug build of First Flight Planet, Labarum, and Supernova?
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Jonny D
September 18th, 2009
Well, I still can't play several of them. I'm getting the generic "application configuration is not correct" error.
I did get to play Zallan at full speed though. It is quite good, the best I've seen so far.
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Jonny D
September 17th, 2009
I haven't been able to try them all yet (Wine needs those MS dlls, but the installer doesn't work and I don't trust other sources...). I'll vote after I try them on my Windows machine. So far, Ace of Space looks good, KAATI is nice and original (if I clear MDK from my mind), Zallan runs at 3 fps, and Knight's Slayer needs to grow up.
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bluebeach
September 17th, 2009
ive got visual studio 2005 installed & didnt think id need the redistributable to make games run..
ive installed the redistributable in work & got most of them running ok, still having problems with mine and ff planet though (side by side config error).. anyway no great shakes, moving onto my next project now im starting to think about developing for iphone! $$ wish me luck
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Tim Jones
September 17th, 2009
For those that cannot run certain games you mostly likely need the VC Redistributable.
Zallan though should work just fine, it was compiled via gcc/mingw.
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Leonardo
September 17th, 2009
Bluebeach thank you for your constructive feedback. Yes, you're right, the game needs a lot of tweaks and I'm working on them (even if they won't count for the contest). I got all games working fine in my machine. I don't know much about prerequisites but I believe it is all included with the zip of each game so I don't have a clue about your problem...
Knight's Slayer, maybe the game wasn't clear enough, but in the second screen (where the name of the game appears), it says that you have to press Q to quit. That also works ingame, so you don't have to restart your machine to exit the game.
KAATI controls ain't usual, really, and once again the game was not clear about them. Actually, if i'm not mistaken, the version sent to the contest allows you to control the player with the keyboard too, so you might give it a try.
Leonardo
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bluebeach
September 17th, 2009
ps katti game presentation is really cool, i think some people arnet used to the control style its rather unique, took me a while to figure it out / get the hang of it
the game has potential to be an awesum i just think a few tweaks on your player class might help.. personally id make sprites smaller as its difficult to dodge things, plus id probably ditch the player fly-to cursor thing or make the cursor more visible. good luck anyways.
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johnnd d - you can download supernova from http://www.mediafire.com/?jgygmongjmv its 50 meg mind (didnt compress the wav files!)
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I did get to play Zallan at full speed though. It is quite good, the best I've seen so far.
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ive installed the redistributable in work & got most of them running ok, still having problems with mine and ff planet though (side by side config error).. anyway no great shakes, moving onto my next project now im starting to think about developing for iphone! $$ wish me luck
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http://www.microsoft.com/DOWNLOADS/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en
Zallan though should work just fine, it was compiled via gcc/mingw.
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Knight's Slayer, maybe the game wasn't clear enough, but in the second screen (where the name of the game appears), it says that you have to press Q to quit. That also works ingame, so you don't have to restart your machine to exit the game.
KAATI controls ain't usual, really, and once again the game was not clear about them. Actually, if i'm not mistaken, the version sent to the contest allows you to control the player with the keyboard too, so you might give it a try.
Leonardo
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the game has potential to be an awesum i just think a few tweaks on your player class might help.. personally id make sprites smaller as its difficult to dodge things, plus id probably ditch the player fly-to cursor thing or make the cursor more visible. good luck anyways.
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