How is everyone doing on their projects? Run into any snags or problems? Remember, Sept. 1 is coming up real soon!
Good luck everyone.
How is everyone doing on their projects? Run into any snags or problems? Remember, Sept. 1 is coming up real soon!
Good luck everyone.
The following are some guidelines for when you submit projects. A real quick note first: by submitting your project multiple times up to the deadline, I can give you feedback and/or help. Please note, I will not give you any code, or any links to code. All I will simply do is point you in the right direction. This should even the playing field a bit for newbies.
In a few days I’ll post all of this up on a single page, timestamped, to make everything easier for people to see, and so the posts don’t get lost in the coming months.
Update:
To keep things a bit more in-line with the prize, the deadline has been moved to September 1, 2009.
After some thought, I would like to be able to give more of a prize to the winner. If anyone has any ideas, donations, suggestions, I am all ears. Seeing as this is a volunteer driven community, it’s hard to gather resources for something like this, especially since this is the first time. I want to be able to be nice to all those outside of the U.S. as well. Again, any ideas welcome.
Updates to Contest:
Here it is! The first (possibly annual) SDL Game Contest. Woo hoo!
The Goal: Make a side-scrolling shooter.
The Inspirition: R-Type
The Rules: This contest is open to all game developers, with the following requirements and/or conditions:
* No actual points are involved in the judging of entries.
** This, obviously, is hard to determine. Be fair, do your own work; if you use code from online, make it your own.
The Details:
The Prize:
The Deadline:
September 1, 2009
Once all entries are received, I will post 5 of the top projects received. The community will then be able to voice their opinion (which should help weed out any plagiarism). A week after the deadline, I will post who is the winner. If I cannot contact the winner within 30 days, the 2nd place project will become the winner (and so on).
Be creative as possible. If you want 30 enemies, that’s fine. If you want 30 bosses, that’s fine. “The Details” section is sort of a general guideline, but aim to go above and beyond it.
Please send all completed Projects to: kizare [at] gmail.com
You may send your project multiple times up to the deadline. The last project I receive before midnight is the one that I will use.
Good luck everyone!
Terms are subject to change at any time; I will give notice to such changes.
Update (6.5.2009):
The following are some guidelines for when you submit projects. A real quick note first: by submitting your project multiple times up to the deadline, I can give you feedback and/or help. Please note, I will not give you any code, or any links to code. All I will simply do is point you in the right direction. This should even the playing field a bit for newbies.
I’ve hit another one of those “busy” periods of my life, but no worries, I am gearing up for the next batch of tutorials. Here’s the lineup I was thinking:
1. SDL Collision Events
2. SDL SpaceShooter
3. C++ Variables
4. SDL + OpenGL Basics
Someone also asked about doing Isometric games, no promises, but I might fit that in.
No word on any release dates yet for the list above. I’m also planning to have a contest very soon; more news on that later – but please state your interest now so I can see how many people are willing to participate. Also, if you haven’t noticed the Forums, please check it out and sign up.
Wow, what a ways we have come! To help celebrate this momentous occasion, drums please… I have released the new tutorial in the series! Woo hoo!
P.S.
1 year was actually a few weeks ago, but oh well.
Hey everyone, I know things have been slow going. So, in an effort to keep things from becoming dry and stale on this site, I want ideas from all of you of how I can keep things interesting. I know a new tutorial would do that, but I am looking for other things. Perhaps a forum, challenges (with rewards), and whatever. I tried user tutorials, but not very many of your are the teaching type I guess. Let me all know what you come up with (leave your idea in the comments).
Unfortunately, Gaten is unable to continue hosting of the files. So, he has sent me over all of the files and I have put them all back up. If anyone is interested in hosting any mirrors, let me know.
So, all of you that have been unable to grab the tar files shouldn’t have a problem now.
No, I did not fall off of the face of the earth, get blown up, fall in a neverending pit of doom, or get eaten by a thousand piranhas. I’ve actually just been way busy; I’ve tried to keep up with comments and help, so all you people out there feel free. Regarding the next tutorial, it’s still sitting right here in its unfinished glory. I won’t give any dates when it will come out, just look for it.
To help illustrate my point, see the pictures below:
Sorry guys, still no new tutorial yet, but I will have it ASAP. I did want to say though that I started a sort of User Project Wiki, to house projects that I have going on, or that many of you people might have going on. You can reach it here:
It will help me keep things organized, and prioritized; and hopefully that will help me push out tutorials faster.