Posted by Tim Jones on June 4th, 2008
Sorry guys, still no new tutorial yet, but I will have it ASAP. I did want to say though that I started a sort of User Project Wiki, to house projects that I have going on, or that many of you people might have going on. You can reach it here:
http://wiki.sdltutorials.com/
It will help me keep things organized, and prioritized; and hopefully that will help me push out tutorials faster.
Posted by Tim Jones on May 2nd, 2008
Sorry guys, been busy in life again. The wife and I have been looking into buying some land, and building a house. So some good news in the real world. I have started the next tutorial, hopefully I can get that out to everyone as soon as possible; I feel a little bad for not putting it out sooner, I know that everyone is eagerly awaiting it. For now I encourage everyone to look at a new game I am working on called Charlie and the Banana in the SDL Games section. It has Entity to Map collision, as well as Entity to Entity collision already in place (though it uses OpenGL + SDL). That may provide a bit more help than the current Kizare release.
I also have a few side tutorials in the works (SDL_ttf), but they won’t be released until the collision tutorial. Sorry to keep everyone waiting (this is a hobby you know
).
Posted by Tim Jones on March 13th, 2008
It’s been a while since my last post, but you can notice by my comments that I am still very much alive. I’ve been working on the next tutorial, which I hope to get on here soon. A few things have taken priority, such as my wife working as a Nurse now and my having to take care of the baby in my spare time. Also, spending time with the family when I can is a must. So I use the spare moments when I am at work to add to tutorials (or make new ones), and check comments on here. Traffic has been steadily increasing lately, and it’s a little exciting, I am just wondering why there are only a handful of people posting comments? All comments are welcome, and ports are also welcome as well! I am sure there are a few people out that use pygame and such, that would love these tutorials.
Also, I am very much open to suggestions on direction to this site. Though I am following a framework in an incremental manner, I may start having side-tutorials that explain specific subjects (such as using SDL_image, SDL_mixer, and other additional libraries).
Posted by Tim Jones on February 22nd, 2008
I know, this is kind of a weird thing and never heard of on tutorial sites. But hey, why not? I’ve decided to use a free live chat program to help any of you readers with whatever help you may need. Please keep the questions within the context and scope of this website, for example, don’t ask me a Java question, as I probably won’t be of much help. I will, however, take questions regarding the following languages and libraries: SDL, C/C++, OpenGL, Lua, PHP, mySQL, JavaScript, AJAX, or programming questions in general. I hope this is a useful feature to all of you out there.
Posted by Tim Jones on February 18th, 2008
I decided to buy a domain for DevHub, as I am getting no Pagerank because of the subdomain I am using. You can still get to this site through devhub.lostfish.org, but the direct URL is now http://www.sdltutorials.com. I hope this will bring in a lot more traffic and help people find more relevant information about developing games. I don’t want people to think I am specializing in SDL only, but rather everything we do here will be built upon SDL. So expect in the future OpenGL, Lua, and other libraries being used upon SDL.
Posted by Tim Jones on February 12th, 2008
Last week I decided to move over my server to Media Temple on their Grid Server. Hopefully this is a good move, since I saw both positive and negative comments about this. I have a bunch of other websites that I host, alongside a friend, so hopefully it works out for the best. This is what caused the downtime the other day, in case anyone is wondering.
On another note, I am working on the next SDL tutorial for Entities. It’ll be a little bit more complex than what we have so far. Also, I figured out a way to turn that stupid RTE editor off in Wordpress, so hopefully we don’t have any half-posts, or & showing up in posts anymore. I tried to do a little bit of SEO on my posts, so you may notice function names and titles being bolded or linked back to the post. And hopefully I was able to find all the mess ups in the code thus far.
I want to say thank you to everyone for your posts so far, every comment is encouraging to me and helps me want to post more tutorials. With that said, I encourage everyone to post their comments.