Finally! The next tutorial. This is the 2nd part to the SDL Collision tutorial. We'll be looking at collision events, the part we left unfinished in t
SDL Tutorials
If you are still trying to catch your breath from the last tutorial, I recommend you sit down, because this next tutorial won't be any nicer. In this
SDL Tutorials
As I stated in the last lesson, we're going to be looking at making a Map class that will be tile based. In addition to the maps, we'll be creating Ar
SDL Tutorials
In this new tutorial, as I had promised before, we are going to take our hand at creating entities. Entities, for all gaming purposes, are anything th
SDL Tutorials
The last tutorial we took our chance at making a Tic-Tac-Toe game. Hopefully most of you were successful in getting it to work. If not, don't fret, yo
SDL Tutorials
Up to this point we have been laying the foundation for developing a game. So far we've setup a basic structure to handle common routines, we've setup
SDL Tutorials
Alongside the basics of game development is something called Events. All videogames, from pong to the highly complex PC games and console titles, use
SDL Tutorials
Using the first tutorial as our base, we'll delve more into the world of SDL surfaces. As I attempted to explain in the last lesson, SDL Surfaces are
SDL Tutorials
Start with the basics and get a firm grasp of how to use SDL with C++. I'll take you step by step on building up a solid foundation for developing games. You will learn how SDL is structured, how it all works together, and, more importantly, how to use it to make games. Alongside SDL, I'll show you how games work, and function so that you can get started making your very own games right away. We'll see how to do everything from rendering 2D tiled maps, to animation, to more advanced 3D rendering engines. It all starts here, so what are you waiting for?
SDL Tutorials