Congrats. You are one tutorial closer in the wonderful world of programming. Up to now, you should be somewhat comfortable with CodeBlocks, and have a very basic understanding of how a program works. In this tutorial we are going to look at something called variables.
Archive for the ‘C++ tutorials’ category
C++ Variables
March 17th, 2010New WordPress Theme
January 16th, 2010We’re trying out a new wordpress theme in hopes that more content can fit on a page. In addition, I have turned on nested comments, comment pagination, and I am moving a bunch of things around. Let me know what you like, dislike, or just plain hate.
Also, I encourage people to register for an account as well.
SDL Net – Part 2 (User Tutorial)
January 7th, 2010The following user tutorial was created by Kahshoo-heem, for the purpose of expanding upon the SDLTutorials.com series, and expounding upon the use of SDL. This tutorial, though not purposely a part of the SDLTutorials.com or created for the series, may be a branch or addition to the series. Please read notes by the author for any additional code and/or framework used by the author. If you wish to submit your own tutorial to this site, please visit the “User Tutorials” page.
Once we have made our common library, it’s time to think on designing the game. Network games can have many architectures, but, normally, there are always at least two applications: a server and a client.
Just to check up…
June 24th, 2009So, how is everyone doing so far in the contest? Run into any problems?
Some inspiration again:
Contest | Resources
June 11th, 2009As a helpful gesture to all you out there that may need some resources (sounds, music, art), visit the link below:
Contest | Prize increase
June 5th, 2009The dollar prize has changed to: $200 (PayPal)
A special thanks to Sergey Tikhonov for the donation!
SDL 1.3
January 2nd, 2009It seems there has been a lot of improvement with SDL lately, and that it is nearing its next major release. Here’s an announcement made by Sam Lantinga recently:
SDL 1.3 is ready for a massive bug hunt!
http://www.libsdl.org/tmp/SDL-1.3.zip
or
http://www.libsdl.org/tmp/SDL-1.3.tar.gz
The first person to report any particular bug for SDL 1.3 in bugzilla (http://bugzilla.libsdl.org) will get their names added to the CREDITS list for the great SDL Bug Hunt of January 2009!
Anyone who contributes an SDL 1.3 bug fix which is accepted, regardless of whether they reported it, will have their names added to the CREDITS list as bug squashers in the great SDL Bug Hunt. The top three squashers will be featured on the SDL website with a link to their favorite project (if they want.)
When contributing a patch, please include permission for me to release your code with SDL 1.3 and future versions of SDL under both the LGPL and a closed-source commercial license.
Contributors to SDL 1.3 are eligible for a discount on commercial licensing. Please contact me for details if you’re interested.
See ya!
-Sam Lantinga, Founder and President, Galaxy Gameworks LLC
As such, after the official release all tutorials will get a makeover to reflect the changes in 1.3. Until then, I encourage everyone to continue to use SDL 1.2.x. Also, anyone interested in Commercial Games with SDL, should pay attention to this site now (http://galaxygameworks.com/). You’re still free to use the library as long as you dynamically link the library, but for static links, you need a commercial license now. One incentive to get a license is official iPhone/iPod support now.
C++ Tutorial Basics
December 5th, 2008Okay, so you are here. You’ve decided, hey, I want to start making games. Good idea! I certainly encourage you in your mission, but lets face facts. Making games is hard. Really hard. And not to throw unscientific percentages at you, but practically 90% of all those wanting to make games never finish anything. There are always two reasons, lack of discipline, or lack of understanding. You hit a wall, try to find the easiest way around, and then give up for the next project. Or, you get tired of the game you are working on, think of a “better” idea, and then start on that. Games are subjective, tastes change, and along with helping you on the way to programming, I also hope I can give you some discipline to finish your work.